Spellcaster (German Edition)
Spellcaster (German Edition)
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In Spellcaster, players are rival magicians who compete against each other in an arena on the mystical Sapphire Isle. They will duel until the title of Grand Master of Magicians is awarded. The magic sapphires have great power, and whoever controls 15 of them wins. Of course, the winner will also be the one who reduces his opponent's magical energy to zero.
SETUP Lay out the four color cards in a row between the magicians. Cards are placed on the color card of their color.
Shuffle the deck. Deal three cards to each magician and place the deck in the middle of the table. Give each magician 10 energy crystals and 2 sapphires to start.
The magician with the longest beard starts, then the turns alternate. If no one has a beard, the game can only be played with the special permission of the current grandmaster. Alternatively, a magician can be chosen at random to start.
During the game, spell cards are placed face up on top of the suit cards in four central piles, one for each suit. The top card of each pile points to the magician who played it. In general, magicians only control and can use spells that point to them.
YOUR TURN Cards on the table facing you that have this symbol on them are active spells and take effect immediately. You draw 1 card. You perform two of the actions below. You can choose the same action twice, but each card can only be activated once per turn:
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Draw 1 card (in addition to the card already drawn)
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Play 1 card from your hand face up on the table (facing you, on the stack of its color)
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Activate a top card facing you (do what the text on the card says)
Once you have completed your two actions, it is your rival's turn. The game continues like this until a magician wins.
WINNING A wizard duel can end in three ways:
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A magician loses all his energy crystals and thus loses the game.
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A magician acquires 15 or more magic sapphires and wins.
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A magician cannot draw a card at the beginning of his turn. The magician with the most sapphires wins. (In case of a tie: the most energy crystals.)
Please note:
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When you play a card, you take control of that color.
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Don't forget the active spells with this symbol! They take effect at the beginning of each turn and cost no action.
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You control a color if the top card of that stack is facing you. Unless otherwise noted, discarding a card means discarding it from your hand.
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The term 'rival' refers to your opponent.
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If a spell instructs you to draw more cards than remain in the deck, you get only those cards left, if any. After that, the game ends after your turn.
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When a spell instructs you to "lose" or "pay" energy or sapphires, it means you return them to the supply.
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When a spell instructs you to "lose" cards, it means they are put into the discard pile.


genre
Area Control

product information
- Number of players 2-4
- Language English and German
- Playing time 30-60 minutes
- Publisher R&R Games
- Designer
Note: This product is suitable for persons aged 14 years and over