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Spellcaster (German Edition)

Spellcaster (German Edition)

Regular price €5,95 EUR
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In Spellcaster, players are rival magicians who compete against each other in an arena on the mystical Sapphire Isle. They will duel until the title of Grand Master of Magicians is awarded. The magic sapphires possess great power, and whoever controls 15 of them wins. Of course, the winner will also be the one who reduces their opponent's magical energy to zero.

SETUP: Place the four color cards in a row between the magicians. Cards are placed on the color card of their color.

Shuffle the deck. Deal each mage three cards and place the deck in the center of the table. Give each mage 10 Energy Crystals and 2 Sapphires to start.

The magician with the longest beard goes first, then turns alternate. If no one has a beard, the game may only be played with the special permission of the current Grand Master. Alternatively, a magician can be randomly chosen to start.

During the game, spell cards are placed face up in four central piles on top of the color cards, one for each color. The top card of each pile points to the magician who played it. Generally, magicians only control and can use the spells that point to them.

YOUR TURN Cards on the table facing you that bear this symbol are active spells and take effect immediately. You draw 1 card. You perform two of the actions below. You can choose the same action twice, but each card may only be activated once per turn:

  • Draw 1 card (in addition to the card already drawn)

  • Play 1 card from your hand face up onto the table (facing you, onto the pile of its color)

  • Activate a top card facing you (do what the text on the card says)

Once you've completed your two actions, it's your rival's turn. The game continues until a magician wins.

WINS A wizard duel can end in three ways:

  • A magician loses all his energy crystals and thus loses the game.

  • A magician acquires 15 or more magic sapphires and wins.

  • A mage cannot draw a card at the beginning of his turn. The mage with the most sapphires wins. (In case of a tie, the most energy crystals wins.)

Please note:

  • When you play a card, you take control of that color.

  • Don't forget the active spells with this symbol! They take effect at the beginning of each turn and cost no action.

  • You control a color if the top card of that stack is facing you. Unless otherwise noted, discarding a card means discarding it from your hand.

  • The term 'rival' refers to your opponent.

  • If a spell instructs you to draw more cards than remain in your deck, you receive only the remaining cards, if any. After that, the game ends after your turn.

  • When a spell instructs you to "lose" or "pay" energy or sapphires, it means you are returning them to the supply.

  • When a spell instructs you to "lose" cards, it means they are placed on the discard pile.

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BGG Rating 6.5

genre

Area Control

Product information

  • Number of players 2-4
  • Language English and German
  • Playing time 30-60 minutes
  • Publisher R&R Games
  • Designer

Note: This product is suitable for persons aged 14 years and over